Hello, I’m Eva Chan

I'm a Houdini FX artist and CG generalist with full-pipeline experience spanning Houdini FX simulations (pyro, fire, fluid, cloth, RBD, particles), lookdev, compositing in Nuke, and real-time VFX in Unreal Engine 5 using Niagara and Blueprints.

Before moving into VFX, I spent several years in Taiwan as a film and commercial producer, managing budgets, directing crews, and taking projects from preproduction through final delivery for clients including ASUS, Garena, and Riot Games. That production background shapes how I work: I understand schedules, pipelines, and collaboration across departments, not just the software.

I hold an MFA in Visual Effects from SCAD, with studio project experience alongside Harbor Picture Company and The Mill. I'm equally interested in simulation-driven roles outside entertainment, including real-time visualization, technical art, and industrial or synthetic data pipelines.

Outside of CG, I'm usually outdoors: hiking, exploring new places, or chasing light with a camera. Photography keeps me thinking about composition and color in ways that quietly feed back into my work.

Contact

https://evachannc.com/

https://www.linkedin.com/in/eva-chan-nc/

evachan.nc@gmail.com

Get in Touch

I’d love to hear from you! Reach out for collaboration or inquiries about my work.

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