SCAD X Harbor Picture week 2
SCAD X HARBOR PICTURE
1/14/20253 min read
January 14, 2025
Feedback / Notes
Mentor Kyle:
concept glamorous/ nature driven
why the puff of smoke?
think of a way to represent it
smoke out of place
reference is delicate and soft
Mentor Justin:
rethink puff
where the petals coming from? play up the petals
lower camera so product epic
Mentor Luke:
morning mist?
Mentor Billy:
see branding, grabs images and create for palette














Reference from Billy for Coco
Adjustments
remove the smoke
spray in comp
Tasks
Deciding the Source of the Petals -
We need to determine where the petals will come from. Should we keep them falling on the lake and wood, or will we simulate their movement? Further discussion and decision-making!
Searching for more References -
Looking for more close-up references for water droplets, liquid effects, and spray to ensure achieving the right and realistic look.
R&D for Effects in Shots 4, 5, and 6
Capturing HDRI and Plate on Set
Here are some pictures from our on-set shoot for the HDRI and plate last Friday.










January 19, 2025
January 18, 2025
updated camera movement
Today, I focused on improving transitions between shots and explored ideas for camera movements. After discussing my thoughts with Jenson and my teammates, we brainstormed different approaches and decided to make some changes. I also found inspiring commercials with dynamic camera movements that enhance the energy of the visuals while effectively showcasing the product, making it more appealing.
Reference for camera movement


shot4b to shot5



shot4b to shot5 updated

January 16, 2025
R&D for Shot 4
R&D for Shot 5
Attempt 1: Vellum Fluid
This is my second try at fluid simulation, experimenting with new methods for better results. The goal is realistic water droplets that land elegantly on the surface while guiding the camera to showcase the brand logo on the perfume bottle.
After setting up the Vellum fluid and solver, I began tweaking attribute values to refine the simulation. I also observed that the height of the water droplets significantly impacts the physics of the simulation, making it crucial to get right.
To make my simulations look more realistic, I focused on getting the physics values right. For example, I found that:
Water density is 1000 kg/m³ (this is a standard value that helps with fluid simulations).
Glass surface tension is between 230 and 360 dynes/cm (important for how water behaves on a glass surface).




higher height(more pressure)
lower height


slow motion test(substep16/retime)
surface tension 1




surface tension 100



Adding Variation to Water Droplets
To make my water droplets look more interesting, I used noise on the @P in vop. This technique helps create small variations in how the droplets fall, giving them a more natural, unpredictable look. By adding noise, the droplets don’t follow a perfectly straight path, which makes the animation feel more realistic and dynamic.




Controlling Water Droplet Movement
To make the water droplet movement more realistic, I used VOP to control the @v.
Find the center: I calculated the droplet's center using a modulo operation on the sphere's primitive.
Get the outward direction: I subtracted the center from the positions of the points to find the outward direction.
Adjust the velocity:
Used an add node to tweak the direction of @v
Multiplied the velocity to control the speed
Added noise to create vibrations, making the motion look more organic


Flip Simulation
I worked on some tests for shot 4 and the FLIP simulation. I've tried three different approaches so far. Currently, I’m facing two issues that need to be resolved.
Closed Collision:
The simulation isn't working correctly. I believe this is due to the collision type being improperly set, which prevents the FLIP particles from staying inside the bottle. Instead, they just collide with the surface.
Animated Collision:
The FLIP particles aren’t interacting properly with the animated collision. However, I’ve found a potential solution for this issue.
I still need to address the collision setup to ensure the water stays inside the bottle and doesn’t leak out.
January 17, 2025









solution
January 15, 2025
Reference for Shot 4 - Water Droplets
Reference for Shot 5 - Fluid in the bottle
































Reference pictures and videos were created by me. Special thanks to Professor Gaynor for providing the Chanel bottle.