SCAD x The Mill NY update 7

SCAD X THE MILL NY

10/3/20242 min read

Feedback / Notes:

David:

  1. Shots seem to be similar angles, try looking at the assembly of the shots, for example when the skittle hand-off happens

  2. The plumes could scale down and be a bit smaller

  3. How to plus the shot with the breakup - maybe have more depth to that FX more interesting, could consider a wipe to final, but more interesting view

Emily

  1. Painting building from scratch? Ok

  2. Agree regarding editing and framing

Natasha

  1. C02 to E03 transition - too much dead time, consider going sooner into the falling apart

  2. Text at end - something off with perspective

David

  1. Maybe a reaction shot might be good to bridge the time - a suggestion

Mazyar

  1. First two shots need to be smooth point of interaction - perspective should match

Adjustments I am going to do this week:
  1. scale pyro/particles down

  2. add more details on pyro

  3. more depth on effects

  4. transition between C02 to E03

Using Attribute Noise in Shot C02 to Blur Sharp Edges Between Colors

I thought the edges between the colors were a bit too sharp, so I used attribute noise and blur to make them less obvious. I then compared both versions, and I find the one with the hard edges interesting as well.

10/13

nosie + blur

no nosie no blur

I used the rest node to store the position of the particles before applying noise. After adding the noise, I restored the original positions while leaving only the color information affected by the noise.

more nosie + blur

shot C02 get more details on pyro - Custom Velocity Field?

These days, I’ve been busy rendering AOVs and fine-tuning the material settings. After passing the renders to our compositor, Sydney, and reviewing the pyro in context, I used speed control along with turbulence and disturbance settings, experimenting with different sources for the pyro. Now, I want to add more detail and random noise to the pyro, so I plan to try using a Custom Velocity Field next week. I also need to adjust the lighting, as it currently looks a little too bright.

10/12

shot C02 scale Pyro down / add more details

This week, I got some valuable feedback from mentor David. Based on his notes, I’m adding more details to the pyro sim. I introduced another velocity field with a larger swirl size for more control and added gas vortex confinement to enhance the swirling motion and make the pyro look more dynamic. I also keyframed the intensity to gradually build up, instead of appearing all at once. Finally, I used pointwrangle in SOP to control velocity, which makes things more convenient.

10/9

+ one more swirl 0.5

two velocity with different size

+ gas vortex confinement/keyframe scale

+ turbulence to create a larger scale impact at the top

shot C02 scale particles down

I used two DOP networks to create one set of smaller particles and another set of larger particles, then merged them together to achieve variable sizes.

swirl 0.05

two resources to get the v

use speed control the turbulence and disturb

previous one

shot 6 RBD sim with right scale / slow down motion

shot 6 RBD references

I found this reference for the transition between shot 5 and shot 6 to showcase the five hero Skittles.

Shot 6 simming to points and using transform pieces replace proxy geometry

shot 6 five hero skittles animated

10/7